4/10/2024 0 Comments Sonic mania characters![]() The heroes are then sent to Chemical Plant Zone by Eggman when he uses the Phantom Ruby, after the Hard Boiled Heavies have fled. On the bottom of that hole, they find Eggman taking the Phantom Ruby from the Hard Boiled Heavies after they (again) refuse to obey him and hand over the Ruby. Defeating Eggman nonetheless, Sonic and his crew follow the doctor into the hole he fell into upon his defeat. Eggman, who is armed with his Death Egg Robot. Along the way, Sonic and his partner reunite with their allies, who join them on their adventure.Ī while after overcoming the DD Wrecker, Sonic, Tails, Knuckles, Mighty and Ray get attacked by Dr. Upon their arrival, the newly-restored Hard Boiled Heavies flee with the Phantom Ruby, leaving Sonic and his partner to chase after them. Having lost the Phantom Ruby to the Hard Boiled Heavies, Sonic and Mighty/ Ray find themselves transported to Green Hill Zone with the Hard Boiled Heavies by the Ruby's power after the Heavy King used it to resurrect himself and his associates. With the Hard Boiled Heavies having fled the scene, the evil doctor uses the Ruby to transport the trio to Chemical Plant Zone. There, they see Eggman take the Phantom Ruby from the Hard Boiled Heavies after they refuse to obey him and hand over the Ruby. The trio manages to defeat him though, and follow him into the hole he fell into upon his defeat. After racing through the Zone, and overcoming the DD Wrecker along the way, they are eventually met by Dr. Sonic, Tails and Knuckles are all transported to Green Hill Zone by the Hard Boiled Heavies after an attempt to stop them from using the Phantom Ruby the robots excavated on Angel Island. In Encore Mode, Green Hill Zone looks similar as in Mania Mode, except that it has an orange sky and almost all of the area exhibits a strong yellowish hue matching the sky. Also, at the bottom of Act 2, there are subterranean lakes. There are as well new models of totems in these depths, albeit larger, but otherwise following the same patterns as the smaller ones. These caves have rocky floors with smaller vegetation and rock formations, but are otherwise no different from those seen in Act 1. The lower areas of the Act are set in caves that are more complex than those in Act 1. This section of the Zone also has very tall areas, which are connected to each other by ziplines and wooden bridges. However, the mountains in the background are now much closer and smoother, with numerous visible waterfalls and caves underneath them, pointy mountaintops, and totems in front of them. In Act 2, the foreground is pretty much the same. This Act mainly consists of hills that are varying degrees of steep, and hills of varying heights, often leading to higher sections in the Act. The Act itself also ends in a cave with a beautiful subterranean lake in the background and small rock formations. These underground areas are not very dark, as a lot of sunlight shines into them. Also, underneath this area, there is a series of brown caves that are slightly flooded with water and features visible stone stalactites and stalagmites. The foreground also features one wooden bridge after another. In the background, a clean, blue lake is seen in front of some short and spiky mountains with waterfalls coming out of them. The soil is brown and has a checkered pattern on it, and is covered by lime grass with slightly darker lines on it. Also decorating this area are thin, tall palm trees, lavender stones, and totem poles. Presented as a tropical area taking place underneath a clean, light blue sky with white clouds, it is full of moving flowers that take the appearance of either sun flowers or lavender flowers. Once you reach the top of the level, you find an unexpected night sky, but it works so well it feels natural.Īs there's currently no way to edit or add in new bosses, you're using the same one from Hydrocity Zone Act 1, but it still fits the brief, and it makes you wonder how a new boss could work in this remixed Labyrinth Zone.In Act 1, Green Hill Zone is a slightly modified version of its counterpart's first three Acts from the original Sonic the Hedgehog. As you try to jump and run to the top of the level, you see cracks of light in the background, reminiscent of a scrapped idea for the zone that was found in a leaked beta build of Sonic 1. The music is a big highlight here, where the drums and percussion make the track pop as you run for an oxygen bubble or jump across risky platforms.īut what makes this zone a highlight, is how much the level doesn't stay in the underground parts of the Mega Drive version. Released as part of the Misfits Pack, you also get three other zones as part of a demo that remixes established and cut levels from past Sonic games. This zone is a great example of building on what made the level memorable while expanding upon its design.
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